David SF Wilson is the director of “Sonnie’s Edge,” one of the most popular episodes of the Netflix series. Love, Death + Robots. Wilson believes that computer animation has great untapped potential when it comes to serious science fiction.
“Directing animation is like directing slow motion,” Wilson says in episode 514 of Geek Guide to the Galaxy podcast. “You have an immense amount of control over animation, because it takes a long time and you can be hyperspecific about what you want.”
Love, Death + Robots takes short stories from prominent authors such as Alastair Reynolds, Peter F. Hamilton and Neal Asher and adapts them into dark and atmospheric short films. Wilson would like to see more feature films occupying one page of the program. “When Volume 3 was released, they screened some of the new shorts, and some of the old ones, in a movie theater,” he says. “He made me say, ‘Why aren’t there animated films like this?’ I’m doing my mission for the next five years to post something like this on a screen somewhere. It deserves it. “
Feature film animation tends to focus on the family fare rather than the dark, serious science fiction. One reason for this may be the lingering memories of the 2001 film Final Fantasy: Inner Spirits, which was a commercial and critical failure. “Final Fantasy it came out years ago, and it didn’t do anyone any good as a test case for what it would be like, “says Wilson.” But I think we’re getting to the point where I hope we can try. “
He points out Doom as a franchise that calls for it to become an animated feature film. “I didn’t like the previous installments of this franchise,” he says. “The next version shouldn’t be live. It should be an animated film. It should have an R and aggressive rating, and like anything you’ve never seen before in this space.”
Listen to the full interview with David SF Wilson in episode 514 of Geek Guide to the Galaxy (on top). And look at some of the highlights of the discussion below.
David SF Wilson a la Star Wars: The Old Republic trailer:
They gave us a lot of freedom. They said, “It’s essentially the Sith coming back and we want a story that shows the looting of Coruscant.” And I said, “Okay. Can I write what I want?” And they say, “Yeah, but you have to present a bounty hunter, and there’s got to be some Sith, and so on.” “Okay no problem.” And I went and wrote that trailer, and that was the first thing we did. There’s a character called Darth Malgus, who didn’t exist until I wrote him in this script and we put him in this trailer, and now there are books and statues of him. I still pinch that there is a corner of the Star Wars universe somewhere that didn’t exist until I put it on the page.
David SF Wilson on “Sonnie’s Edge”:
I did this presentation for what I wanted to do with the short “Sonnie’s Edge”, and then we had a Skype session with [“Sonnie’s Edge” writer] Peter F. Hamilton. I shared my screen and guided him through the presentation of what he was going to do. I couldn’t see Peter the moment I passed him, and when I finished and closed the presentation, there was a gentleman looking at me with that ear-to-ear smile. I was so excited. That made my year. In fact, I saw him in a London theater — at the premiere, with Alastair Reynolds — and he sent me the most amazing e-mail. He said: “I haven’t experienced such a feeling since I was a kid in the theater watching Star Warsand the Star Destroyer bounced off. “
David SF Wilson active delta-v:
delta-v it is a very significant project for Daniel Suárez, as it is for me. It’s essentially the story of how we become a space species, which I think is an important aspect of who we are and what we will one day become. … Science fiction has inspired some of the biggest technological leaps our species has ever made, and I think as narrators we shouldn’t ride after the Bezos and Musks who are building rockets, we should inspire them with what we want do. That’s what the series is about. It could go on for about an hour delta-v and how we are not where we need to be with space exploration. If I could click my fingers, this would be one of the projects I would love to see happen.
David SF Wilson active The Division trailer:
Ubisoft called and said, “Your trailer is depressing. You need to change it.” Specifically, there was a suicide, and the head of Ubisoft said, “It’s making me uncomfortable.” I say, “Do you understand the irony of what you’re saying? The whole trailer is about how we decide to move away from things that are awkward or difficult because we don’t want to have to deal with them. This emotional experience you’re having is the trailer point “. In his defense, they listened to my soapbox for about five minutes, and then they said, “He looks like a pretty passionate guy. We’ll let you go.”
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